WWF WrestleMania 2000 - Nintendo
64
Created Wrestler HTML Template Chart v3.0
Standard Layout by "The IceMaster" Frank James Chan
Based on Original Design by The Mysterious Kagura, used with permission.
Copyright ©1999 The IceMaster Network - Wrestling Video
Games. All Rights Reserved.
Template Last Revised on Thursday, December 16, 1999 14:45
Wrestler Name: ?
Organization: ?
Created By ?
Profile/Music
1 | Appearance Edit 1
Profile/Music 2 | Appearance Edit 2
Profile/Music 3 | Appearance Edit 3
Profile/Music 4 | Appearance Edit 4
Using Templates with Multiple Costumes
A total of four costumes can be saved per wrestler in Edit mode. For each costume, you can change the Name and Short Name fields (under the "Profile/Music" screen) and everything in the "Appearance Edit" submenus -- the four costumes share the Height, Weight, Music, and Video settings under "Profile/Music" as well as everything chosen in "Moves" and "Fighting Style".
Once you have loaded a wrestler in the Edit mode, a number should appear to the left of his name at the top of the screen. Press C-Left or C-Right to scroll through the costumes (a blue "1", red "2", green "3", or yellow "4" signifying which costume is currently chosen).
When you're finished filling out all the submenus (including "Moves" and "Fighting Style") with costume 1 selected, you will be asked whether to clone these settings for costumes 2 to 4 ("P2-P4"). It would be wise to do this first, then go back afterwards and just make any necessary changes to the "Profile/Music" and "Appearance Edit" submenus for costumes 2 to 4 afterwards as indicated by the template.
For templates that only contain one costume for an edit wrestler, choose Yes to clone for P2-P4 when you're finished, so that all four costumes will be identical (as opposed to leaving costumes 2 to 4 as "ORIGINAL A" or whichever slot you used).
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ATTIRE | Color 1 If Applicable |
Color 2 If Applicable |
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Body Size | |||
Ring Attire | |||
Tattoo | |||
Upper Body | |||
Entrance Attire | |||
Weapons/Props |
HEAD | Color 1 If Applicable |
Color 2 If Applicable |
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Head | |||
Face | |||
Hair 1 | |||
Hair 2 | |||
Facial Hair | |||
Masks/etc |
EQUIPMENT | Color 1 If Applicable |
Color 2 If Applicable |
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Gloves | |||
Wrist Band | |||
Elbow Pad L | |||
Elbow Pad R | |||
Knee Pad L | |||
Knee Pad R | |||
Feet |
ATTIRE | Color 1 If Applicable |
Color 2 If Applicable |
|
Body Size | |||
Ring Attire | |||
Tattoo | |||
Upper Body | |||
Entrance Attire | |||
Weapons/Props |
HEAD | Color 1 If Applicable |
Color 2 If Applicable |
|
Head | |||
Face | |||
Hair 1 | |||
Hair 2 | |||
Facial Hair | |||
Masks/etc |
EQUIPMENT | Color 1 If Applicable |
Color 2 If Applicable |
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Gloves | |||
Wrist Band | |||
Elbow Pad L | |||
Elbow Pad R | |||
Knee Pad L | |||
Knee Pad R | |||
Feet |
ATTIRE | Color 1 If Applicable |
Color 2 If Applicable |
|
Body Size | |||
Ring Attire | |||
Tattoo | |||
Upper Body | |||
Entrance Attire | |||
Weapons/Props |
HEAD | Color 1 If Applicable |
Color 2 If Applicable |
|
Head | |||
Face | |||
Hair 1 | |||
Hair 2 | |||
Facial Hair | |||
Masks/etc |
EQUIPMENT | Color 1 If Applicable |
Color 2 If Applicable |
|
Gloves | |||
Wrist Band | |||
Elbow Pad L | |||
Elbow Pad R | |||
Knee Pad L | |||
Knee Pad R | |||
Feet |
ATTIRE | Color 1 If Applicable |
Color 2 If Applicable |
|
Body Size | |||
Ring Attire | |||
Tattoo | |||
Upper Body | |||
Entrance Attire | |||
Weapons/Props |
HEAD | Color 1 If Applicable |
Color 2 If Applicable |
|
Head | |||
Face | |||
Hair 1 | |||
Hair 2 | |||
Facial Hair | |||
Masks/etc |
EQUIPMENT | Color 1 If Applicable |
Color 2 If Applicable |
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Gloves | |||
Wrist Band | |||
Elbow Pad L | |||
Elbow Pad R | |||
Knee Pad L | |||
Knee Pad R | |||
Feet |
STRIKING | ||
Category |
Specific Category |
Move |
Weak Attack | Weak Arm Striking[B] | |
Weak Arm Striking[B + dpad] | ||
Weak Leg Striking[B] | ||
Weak Leg Striking[B + dpad] | ||
Strong Attack | Strong Attack[B] | |
Strong Attack[B+dpad] | ||
Strong Attack[A+B] | ||
Running Attack | Weak Running Attack[C-down]+[B] | |
Weak Running Attack[C-down]+[A+B] | ||
Strong Running Attack[C-down + dpad]+[B] | ||
Strong Running Attack[C-down + dpad]+[A+B] | ||
Turnbuckle Attack | Turnbuckle Attack[B] | |
Turnbuckle Attack[B + dpad] | ||
Running Turnbuckle Attack[C-down]+[B] | ||
Running Turnbuckle Attack[C-down]+[A+B] | ||
Irish Whip to Corner Counter | ||
Tree of Woe Attack[B] | ||
Tree of Woe Attack[B + dpad] | ||
Running Tree of Woe Attack | ||
Apron Attack | Apron Kick to Inside | |
Apron Kick to Outside | ||
Irish Whip Attack | Running Opponent Attack | |
Recovering Attack | Ducking Attack | |
Counter Attack | Block and Counter Punch | |
Special Block and Counter Punch | ||
Block and Counter Kick[A] | ||
Block and Counter Kick[B] | ||
Special Block and Counter Kick |
GRAPPLING | ||
Category |
Specific Category |
Move |
Front Grapple | Front Weak Grapple[A] | |
Front Weak Grapple[A + dpad Left or Right] | ||
Front Weak Grapple[A + dpad Up] | ||
Front Weak Grapple[A + dpad Down] | ||
Front Weak Grapple[B] | ||
Front Weak Grapple[B + dpad Left or Right] | ||
Front Weak Grapple[B + dpad Up] | ||
Front Weak Grapple[B + dpad Down] | ||
Front Strong Grapple[A] | ||
Front Strong Grapple[A + dpad Left or Right] | ||
Front Strong Grapple[A + dpad Up] | ||
Front Strong Grapple[A + dpad Down] | ||
Front Strong Grapple[B] | ||
Front Strong Grapple[B + dpad Left or Right] | ||
Front Strong Grapple[B + dpad Up] | ||
Front Strong Grapple[B + dpad Down] | ||
Front Special Move[Analog Stick] | ||
Front Stolen Move[A+B] | ||
Back Grapple | Back Weak Grapple[A] | |
Back Weak Grapple[A + dpad Left or Right] | ||
Back Weak Grapple[B] | ||
Back Weak Grapple[B + dpad Left or Right] | ||
Back Strong Grapple[A] | ||
Back Strong Grapple[A + dpad Left or Right] | ||
Back Strong Grapple[B] | ||
Back Strong Grapple[B + dpad Left or Right] | ||
Back Special Move[Analog Stick] | ||
Back Stolen Move[A+B] | ||
Counter Grapple | Back Weak Grapple Counter | |
Back Strong Grapple Counter | ||
Irish Whip Grapple | Irish Whip Weak Grapple[A] | |
Irish Whip Weak Grapple[A + dpad] | ||
Irish Whip Strong Grapple[A] | ||
Irish Whip Strong Grapple[A + dpad] | ||
Irish Whip Special Grapple[Analog Stick] | ||
Turnbuckle Grapple | Front Weak Turnbuckle Grapple[A] | |
Front Weak Turnbuckle Grapple[B] | ||
Front Strong Turnbuckle Grapple[A] | ||
Front Strong Turnbuckle Grapple[B] | ||
Front Special Turnbuckle Grapple[Analog Stick] | ||
Stolen Turnbuckle Grapple[A+B] | ||
Back Weak Turnbuckle Grapple[A] | ||
Back Weak Turnbuckle Grapple[B] | ||
Back Strong Turnbuckle Grapple[A] | ||
Back Strong Turnbuckle Grapple[B] | ||
Back Special Turnbuckle Grapple[Analog Stick] | ||
Stolen Back Turnbuckle Grapple[A+B] | ||
Front Top of Turnbuckle Counter Grapple | ||
Apron Grapple | Weak Grapple to Apron | |
Strong Grapple to Apron | ||
Special Grapple to Apron | ||
Counter Grapple to Apron | ||
Weak Grapple from Apron | ||
Strong Grapple from Apron | ||
Special Grapple from Apron | ||
Counter Grapple from Apron | ||
Double Team Moves | Double Team Front Grapple | |
Double Team Back Grapple | ||
Double Team Sandwich Grapple | ||
Counter Double Team Attack |
GROUND GRAPPLING | ||
Category |
Specific Category |
Move |
Submission | Upper Body Submission Facing Up | |
Upper Body Submission Facing Down | ||
Lower Body Submission Facing Up | ||
Lower Body Submission Facing Down | ||
Upper Body Submission Sitting Up | ||
Upper Body Submission Sitting Down | ||
Ground Attack | Ground Attack Facing Up | |
Ground Attack Facing Down | ||
Running Ground Attack Facing Up | ||
Running Ground Attack Facing Down | ||
Ground Attack Sitting Up | ||
Ground Attack Sitting Down | ||
Running Ground Attack Sitting Up | ||
Running Ground Attack Sitting Down |
HIGH FLYING | ||
Category |
Specific Category |
Move |
From Turnbuckle 1 | Flying Attack with Standing Opponent | |
Special Flying Attack with Standing Opponent | ||
Flying Attack with Standing Opponent to Outside | ||
From Turnbuckle 2 | Flying Attack with Laying Opponent | |
Special Flying Attack with Laying Opponent | ||
Flying Attack with Laying Opponent Outside | ||
To Outside of The Ring | Running Diving Attack to Outside[A] | |
Running Diving Attack to Outside[A + dpad] | ||
Running Diving Taunt | ||
Flying Attack to Outside | ||
Flying Attack to Inside at Rope | ||
Flying Attack to Inside at Turnbuckle | ||
Flying Attack from Apron to Outside | ||
Running Flying Attack from Apron to Outside | ||
Flying Body Attack | Flying Attack from Apron to Ring Standing Opponent | |
Flying Attack from Apron to Ring Laying Opponent | ||
Special Flying Attack from Apron to Ring Standing Opponent | ||
Rebound Flying Body Attack | Rebound Flying Attack |
TAUNT | |
Specific Category |
Taunt |
Entry Way Taunt | |
Walk Taunt | |
In the Ring Taunt | |
Taunt 1[Analog Stick Up] | |
Taunt 2[Analog Stick L] | |
Taunt 3[Analog Stick R] | |
Special Taunt | |
Ducking Taunt | |
Corner Taunt | |
Turnbuckle Taunt | |
Apron Taunt | |
Celebration Taunt | |
Evasion |
Stance | Weight Class | ||
Speed | Counter/Reversals | ||
Submission Skills | Ring Entry | ||
Recovery Rate | Bleeding | ||
Reaction to blood | Endurance | ||
Turnbuckle Climbing | Jumping Distance | ||
Weapons use | Specific Weapon |
Offensive |
Defensive |
||
Head | Head | ||
Body | Body | ||
Arms | Arms | ||
Legs | Legs | ||
Flying Attack | Flying Attack |
Ally/Enemy | |
Rival Superstar 1 | |
Rival Superstar 2 | |
Rival Superstar 3 | |
Accompanied By... |
Fill in the Ally/Enemy screen
as you see fit.
You can only choose a wrestler for one of these positions if he has already been made. For
example, if you're making this wrestler before his partner, simply complete this one first
with "Accompanied By..." left as "None" on your cartridge, then once
you have finished making his partner, load him again to choose his partner to accompany
him to the ring.
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Template Page Design & Layout
Copyright ©1999 The IceMaster Network.
World Wrestling Federation and WrestleMania Copyright ©1999 Titan Sports, Inc.
THQ is a trademark of THQ Inc. ©1999 THQ/JAKKS Pacific LLC.
Any other names and images found on this template page are trademarks of their respective
owners.
All rights reserved.